How can I create a flashing object in Unity using SetActiveRecursively (Moment = 1 second).
My example (for changes):
public GameObject flashing_Label;
private float timer;
void Update()
{
while(true)
{
flashing_Label.SetActiveRecursively(true);
timer = Time.deltaTime;
if(timer > 1)
{
flashing_Label.SetActiveRecursively(false);
timer = 0;
}
}
}
Use InvokeRepeating:
public GameObject flashing_Label;
public float interval;
void Start()
{
InvokeRepeating("FlashLabel", 0, interval);
}
void FlashLabel()
{
if(flashing_Label.activeSelf)
flashing_Label.SetActive(false);
else
flashing_Label.SetActive(true);
}