I need to calculate triangles of a polygon. Polygon can contain holes. And Req an efficient way. So I think I need Constrained Delaunay Triangulation.
I must do that in c#, only need calculation not drawing or something.
poly2tri seems good but idk its not working for me :S
Anyway I need help. How can I calculate that triangles? (If your best offer is poly2tri, i can explain my problem on it)
Delaunay was not designed for this, use Ear Clipping instead.