I'm trying to hit-test a bunch of UserControls on a Canvas. I don't want the HitTest() to walk the whole way through the visual tree, so I'm using the FilterCallback to make sure I only hit-test the UserControl.
My problem is that the UserControl never hits, it should, but it doesn't. If I use the FilterCallback, I return that it hit nothing. If I let the HitTest run through the visual tree, it skips the UserControl.
Here's some code:
<Canvas x:Name="Container">
<UserControl>
<Grid>
<Rectangle />
</Grid>
</UserControl>
<UserControl>
<Grid>
<Rectangle />
</Grid>
</UserControl>
</Canvas>
...
VisualTreeHelper.HitTest(Container, OnFilter, OnResult, myPoint);
...
private void OnResult(DependencyObject o)
{
//I'll get the Rectangle here, but never the userControl
}
private void OnFilter(DependencyObject o)
{
//I will get the UserControl here, but even when I do nothing more than continue, it will not trigger a visualHit. But the child rectangle will.
}
I know it's pretty damn late to answer this but here goes: a different approach is to override HitTestCore on the UserControl and provide it with the default behavior that would be expected from it:
protected override System.Windows.Media.HitTestResult HitTestCore(System.Windows.Media.PointHitTestParameters hitTestParameters)
{
return new PointHitTestResult(this, hitTestParameters.HitPoint);
}
(of course you could complicate things and hit-test the actual children or the combination of their bounding boxes, but for me the bounding box of the user control was good enough; also, if you want to hit-test against geometry you need to override that second overload as well.)
This makes it work as expected, filtering out the children when using HitTestFilterBehavior.ContinueSkipChildren
in the filter.