Win32 API synchronization function that can wait for readiness of either a single or all elements in a given set of handles (any type of handle that can have a signalled state), optionally with a timeout.
I expect to get numbers from 0 to 4 in random order, but instead, I have some unsynchronized mess What i do …
windows winapi visual-c++ mutex waitformultipleobjectsI'm working through an example of protecting a global double using mutexes, however I get the error - Unhandled exception …
c++ multithreading winapi critical-section waitformultipleobjects