Vectors are a geometric elements having both direction and magnitude.
Why this throws an compilation error: no matching function for call to ‘cross(glm::vec4&, glm::vec4&)’ glm::…
math vectormathI have a point (A) and a vector (V) (suppose it's infinite length), and I want to find the closest …
c# unity3d vectormathI've got a silly question. I took a vector math class about 10 years ago and could've sworn I remembered an …
unity3d vector linear-algebra vectormath