I am just starting with unity and having problems to show/hide menu panel with a button click.
I am using unity 5 and able to do it by playing On Click() button parameter right in the inspector:
I click "+", drag my panel in object field, and the select GameObject > SetActive(Bool) function.
However what I am looking to learn is the way to achieve similar behavior with C# script. I tried:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections;
public class closebutton : MonoBehaviour {
public GameObject menu;
void OnMouseDown() {
menu.SetActive(false);
}
}
but nothing happens...
Please help me to achieve this basic task :)
The way you are already doing it is better (in inspector with onClick).
If you are just curious then you can do the following:
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
menu.SetActive(false);
});
}