I have to display PDF using PDFJS library on my page. The problem is that since I give the scale as a fixed number canvas in which PDF is rendered is not responsive and does not fit the bootstrap grid column width. Here is HTML code:
<div class="row">
<div class="col-md-1" style="padding-right: 15px;">
<input type="button" ng-click="openPreviousPage()"/>
</div>
<div class="col-md-8">
<canvas id="the-canvas" style="border: 1px solid black;"></canvas>
</div>
<div class="col-md-1 col-md-offset-2" style="padding-right:15px;">
<input type="button" ng-click="openNextPage()" />
</div>
</div>
and my Typescript in a controller:
openPage = (pdf: PDFDocumentProxy, pageNumber: number) => {
pdf.getPage(pageNumber).then(function getPage(page) {
var scale = 1;
var viewport = page.getViewport(scale);
var canvas = <HTMLCanvasElement>document.getElementById('the-canvas');
var context = canvas.getContext('2d');
canvas.height = viewport.height;
canvas.width = viewport.width;
var renderContext = {
canvasContext: context,
viewport: viewport
};
//...rest of actions
});
}
Would be grateful for any hint.
You can put an id
on canvas container div
and set the scale based upon div.clientWidth
and viweport.width
.
On your HTML code:
<div class="row">
<div class="col-md-1" style="padding-right: 15px;">
<input type="button" ng-click="openPreviousPage()"/>
</div>
<div class="col-md-8" id="the-container">
<canvas id="the-canvas" style="border: 1px solid black;"></canvas>
</div>
<div class="col-md-1 col-md-offset-2" style="padding-right:15px;">
<input type="button" ng-click="openNextPage()" />
</div>
</div>
Then on the controller:
openPage = (pdf: PDFDocumentProxy, pageNumber: number) => {
pdf.getPage(pageNumber).then(function getPage(page) {
var container = document.getElementById('the-container');
var canvas = <HTMLCanvasElement>document.getElementById('the-canvas');
var context = canvas.getContext('2d');
var viewport = page.getViewport(1);
var scale = container.clientWidth / viewport.width;
viewport = page.getViewport(scale);
canvas.height = viewport.height;
canvas.width = viewport.width;
var renderContext = {
canvasContext: context,
viewport: viewport
};
//...rest of actions
});
}
Hope this helps...