I want to build a game tree for nine men's morris game. I want to apply minimax algorithm on the tree for doing node evaluations. Minimax uses DFS to evaluate nodes. So should I build the tree first upto a given depth and then apply minimax or can the process of building the tree and evaluation occur together in recursive minimax DFS?
Thank you Arvind
Yes you can build and evaluate at the same time in a recursive minimax.
That is a good approach since it'll save memory space.
Actually, you can even apply alpha-beta pruning at the same time.
Edit: here is pseudocode from wiki Minimax:
function integer minimax(node, depth)
if node is a terminal node or depth == 0:
return the heuristic value of node
α = -∞
for child in node: # evaluation is identical for both players
α = max(α, -minimax(child, depth-1))
return α
Since we (probably) store a game / board state in each node, we could embed the
creation of game states
in the minimax algorithm, ie
function integer play_minimax(node, depth)
if node is a terminal node or depth == 0:
return the heuristic value of node
α = -∞
LOOP: # try all possible movements for this node/game state
player = depth mod 2
move = make_game_move(node, player)
break if not any move
α = max(α, -play_minimax(move, depth-1))
return α