A concept used in artificial intelligence/game theory for two-player games.
I'm writing a game that's a variant of Gomoku. Basically a tic tac toe on a huge board. Wondering if …
artificial-intelligence minimax gomokuI've wasted my entire day trying to use the minimax algorithm to make an unbeatable tictactoe AI. I missed something …
python minimax tic-tac-toeI am trying to implement minimax with alpha-beta pruning for a checkers game in Java. My minimax algorithm works perfectly. …
java recursion artificial-intelligence minimax alpha-beta-pruningI have tried to code the minimax algorithm for tic-tac-toe given in Russel Norvig's book on Artificial Intelligence. It had …
c++ artificial-intelligence minimaxI have a basic implementation of alpha-beta pruning but I have no idea how to improve the move ordering. I …
java algorithm artificial-intelligence minimax alpha-beta-pruningI have problem with my own Chess Engine using minimax algorithm to search for chess moves I use a 5 plies …
c++ artificial-intelligence chess backtracking minimaxI have spent a whole day trying to implement minimax without really understanding it. Now, , I think I understand how …
algorithm language-agnostic artificial-intelligence minimax alpha-beta-pruningI'm writing a program to play Dots and Boxes and I want to increase my time efficiency by ordering the …
java minimax alpha-beta-pruning iterative-deepeningI am having some trouble determining space and time complexities. For example, if I have a tree that has a …
artificial-intelligence big-o complexity-theory minimaxI am working on a simple game of Tic Tac Toe code for C. I have most of the code …
tic-tac-toe minimax