Apple's new CoreML framework has a prediction function that takes a CVPixelBuffer
. In order to classify a UIImage
a conversion must be made between the two.
Conversion code I got from an Apple Engineer:
1 // image has been defined earlier
2
3 var pixelbuffer: CVPixelBuffer? = nil
4
5 CVPixelBufferCreate(kCFAllocatorDefault, Int(image.size.width), Int(image.size.height), kCVPixelFormatType_OneComponent8, nil, &pixelbuffer)
6 CVPixelBufferLockBaseAddress(pixelbuffer!, CVPixelBufferLockFlags(rawValue:0))
7
8 let colorspace = CGColorSpaceCreateDeviceGray()
9 let bitmapContext = CGContext(data: CVPixelBufferGetBaseAddress(pixelbuffer!), width: Int(image.size.width), height: Int(image.size.height), bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelbuffer!), space: colorspace, bitmapInfo: 0)!
10
11 bitmapContext.draw(image.cgImage!, in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
This solution is in swift and is for a grayscale image. Changes that must be made depending on the type of image are:
kCVPixelFormatType_OneComponent8
to another OSType
(kCVPixelFormatType_32ARGB
for RGB)colorSpace
to another CGColorSpace
(CGColorSpaceCreateDeviceRGB
for RGB)bitsPerComponent
to the number of bits per pixel of memory (32 for RGB)bitmapInfo
to a nonzero CGBitmapInfo
property (kCGBitmapByteOrderDefault
is the default)You can take a look at this tutorial https://www.hackingwithswift.com/whats-new-in-ios-11, code is in Swift 4
func buffer(from image: UIImage) -> CVPixelBuffer? {
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue, kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary
var pixelBuffer : CVPixelBuffer?
let status = CVPixelBufferCreate(kCFAllocatorDefault, Int(image.size.width), Int(image.size.height), kCVPixelFormatType_32ARGB, attrs, &pixelBuffer)
guard (status == kCVReturnSuccess) else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer!)
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: pixelData, width: Int(image.size.width), height: Int(image.size.height), bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer!), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue)
context?.translateBy(x: 0, y: image.size.height)
context?.scaleBy(x: 1.0, y: -1.0)
UIGraphicsPushContext(context!)
image.draw(in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
UIGraphicsPopContext()
CVPixelBufferUnlockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}