Is there a way to get the functionality of a prefix header in Swift? I don´t want to import external libs in every file where they are used.
No. But you don't need it — there's no cost to import UIKit
beyond the time it takes you to type twelve characters. (Or use an Xcode New File template that has them there already.)
That's the TLDR. For the whole story, read on...
In (Obj)C, the old way to make API available for use in a source code file was textual inclusion. The preprocessor would see your #import <Foundation/Foundation.h>
directive and copy all the text from that header file (and from any other headers it includes, and the headers they include, and so on) into your source file before passing it off to the compiler. As you might expect, recompiling thousands of lines of system header declarations for each file in a project wasn't so performant.
So, we got precompiled headers some years ago—you'd put your common #import
s in one place, and the compilation step for those parts would be done once, with a result that the compiler backend could reuse for each file in your project. But that had its problems, too: there's a maintenance burden to keeping your PCH happy, and it doesn't let you restrict the namespace used in each source file (i.e. if you want one .m
file in your project to see only the symbols it needs to use, and not all the other stuff used elsewhere in your project).
And on top of that, textual inclusion has an underlying fragility problem. If you #define
something above your #import
lines, and that define changes a symbol used in the imported headers, those headers will have compile errors (or fail in more subtle ways, like defining the wrong API). There are conventions to keep that from happening, but conventions aren't enforced — you're always a typo / new team member / bad merge away from everything falling apart.
Anyway, textual inclusion wasn't so great, even with precompiled headers, so in Xcode 5 Apple introduced Modules. (Actually, not just Apple. They're in the LLVM/Clang compiler suite, so they're open source.) Modules are based on semantic import, not textual inclusion — that is, a module tells the compiler at an abstract level what API symbols it makes available to your source code, rather than pasting in the text of those symbols' definitions — so they're not fragile, and they're individually precompiled on the back end so building your project stays fast.
Modules are the default for ObjC projects now. (Notice that if you create a new ObjC project, it doesn't include a precompiled header anymore. You can turn modules off, so if you have an old project you might still be using textual inclusion and precompiled headers.) You can find out more about ObjC modules in Session 404 from WWDC 2013.
Why all this business about ObjC? We're talking Swift, right? Well, Swift is based on a lot of the same infrastructure.
Swift uses modules from the start, so it's always based on semantic import. That means there's no build-time performance hit and no fragility. All that Swift import
does is tell the compiler what symbols you need (and the linker where to find them when producing your binary executable).
So the only cost to putting the same import
s at the top of every file is the typing. And that's a necessary cost — in Swift, the source file is a semantic unit, and there's real meaning to deciding what goes into it. For example, the behaviors of many of the Swift standard library types change if you import Foundation
, to enable bridging with Cocoa collection and value types — if there's a part of your app that wants to work strictly with Swift collection and value types, you might not want to import Foundation (or Cocoa or UIKit or something else that includes it).
Update: Furthermore, what you choose import
in a Swift file has real meaning.
For example, how the compiler optimizes generics and static/dynamic dispatch depends on what declarations are visible in a given file, so if you import
more than you need to, you may generate slower code. So generally, it's best to import
only what you need.
Explicit imports also help with clarity and readability. If import
s were project-wide, then when you copy-paste code out of one project and into another you'd see lots of errors in the new location... and it'd be a lot less clear what import
s you need to resolve them.
"But I hate putting the same several import
s at the top of every file all the time," you say. Let's think about that a little.
Do you really need several? Most modules transitively import
their dependencies. You don't need to import Foundation
if you're already import
ing Cocoa (OS X) or UIKit (iOS/tvOS/watchOS). And if you're writing a SpriteKit or SceneKit game, for example, you automatically get UIKit/Cocoa (for whichever platform) and Foundation for free.
Do you really need the same in every file? Sure, you're in a UIKit project so you're using UIKit almost everywhere. But that's just one import
, twelve characters at the top. Maybe your project is also using Contacts or Photos or CoreBluetooth or HealthKit... but it probably doesn't need to use all of those in every single type you define. (If it does, your code probably suffers from poor separation of concerns.)
Are you really managing import
statements all the time? I don't know about your projects, but in most large projects I've worked on, I'd say at least 90% of the development activity involves editing existing source files, not creating new ones... after starting up work on a project or major feature, very seldom are we (re)defining the set of source files or their dependencies. And there are shortcuts that can help with (among other things) setting up imports, like Xcode file templates.