According to the docs, the way to repeat a CABasicAnimation forever is to set its repeatCount
to HUGE_VALF
.
But in Swift, HUGE_VALF
causes a compile error. Swift doesn't seem to know about the standard library (or wherever this constant resides).
What do I do now?
Set the repeatCount
to Float.infinity
. This compiles and works.
In all probability, HUGE_VALF
was a legacy value in any case.
Still, it's a bit of a surprise that these numeric constant names are not seen by Swift. I did try importing <stdlib.h>
in the bridging header but it didn't help.
But please see now Martin R's answer. Since the time when I posted my answer, Apple has stated their preferred answer explicitly: use .greatestFiniteMagnitude
. It is almost the same thing as .infinity
but not quite!