Skeletal mesh files associate polygon vertices with "bones", so that the vertex positions are updated whenever the "skeleton" moves.
I implemented an MD5 Loader with software skinning. Bind pose in md5 is final, absolute position and rotations, you just …
opengl glsl skeletal-meshI'm working on a small multiplayer game which has a single skinned player mesh with many players using it. Some …
javascript animation opengl-es three.js skeletal-mesh