Top "Skeletal-mesh" questions

Skeletal mesh files associate polygon vertices with "bones", so that the vertex positions are updated whenever the "skeleton" moves.

OpenGL : Bone Animation, Why Do I Need Inverse of Bind Pose When Working with GPU?

I implemented an MD5 Loader with software skinning. Bind pose in md5 is final, absolute position and rotations, you just …

opengl glsl skeletal-mesh
Three.js - skinned skeletal mesh instances, animations and blending

I'm working on a small multiplayer game which has a single skinned player mesh with many players using it. Some …

javascript animation opengl-es three.js skeletal-mesh