Every time after I call glClear(GL_COLOR_BUFFER_BIT);
, I get the OpenGL error "invalid framebuffer operation".
The call seems to work just fine, and nothing seems wrong. I call glClear(GL_COLOR_BUFFER_BIT);
first thing in the ::paintGL()
method.
Huh? Should I just disregard this error?
My best guess is that your framebuffer is not complete and calling glClear
on an incomplete framebuffer is throwing the error.
Check the status of the framebuffer using glCheckFramebufferStatus
and make sure it returns GL_FRAMEBUFFER_COMPLETE
.