The QGLWidget class, part of the Qt framework, is a widget for rendering OpenGL graphics.
I've derived from QGLWidget before, like so: class MyGLWidget : public QGLWidget { public: // stuff... virtual void initializeGL() { /* my custom OpenGL initialization …
qt opengl qgraphicsview qglwidgetGreetings all, Does simply subclassing QGLWidget and reimplementing paintEvent() make use of OpenGL and hardware acceleration? I create a QPainter …
qt opengl qt4 hardware-acceleration qglwidget