I'm writing a basic 2D shape library in Python (primarily for manipulating SVG drawings), and I'm at a loss for how to efficiently calculate the intersection points of two ellipses.
Each ellipse is defined by the following variables (all floats):
c: center point (x, y)
hradius: "horizontal" radius
vradius: "vertical" radius
phi: rotation from coordinate system's x-axis to ellipse's horizontal axis
Ignoring when the ellipses are identical, there could be 0 through 4 intersection points (no intersection, tangent, partially overlapping, partially overlapping and internally tangent, and fully overlapping).
I've found a few potential solutions:
Any suggestions on how I should go about calculating the intersections? Speed (it might have to calculate a lot of intersections) and elegance are the primary criteria. Code would be fantastic, but even a good direction to go in would be helpful.
In math, you need to express the ellipses as bivariate quadratic equations, and solve it. I found a doucument. All the calculations are in the document, but it may take a while to implement it in Python.
So another method is to approximate the ellipses as polylines, and use shapely to find the intersections, here is the code:
import numpy as np
from shapely.geometry.polygon import LinearRing
def ellipse_polyline(ellipses, n=100):
t = linspace(0, 2*np.pi, n, endpoint=False)
st = np.sin(t)
ct = np.cos(t)
result = []
for x0, y0, a, b, angle in ellipses:
angle = np.deg2rad(angle)
sa = np.sin(angle)
ca = np.cos(angle)
p = np.empty((n, 2))
p[:, 0] = x0 + a * ca * ct - b * sa * st
p[:, 1] = y0 + a * sa * ct + b * ca * st
result.append(p)
return result
def intersections(a, b):
ea = LinearRing(a)
eb = LinearRing(b)
mp = ea.intersection(eb)
x = [p.x for p in mp]
y = [p.y for p in mp]
return x, y
ellipses = [(1, 1, 2, 1, 45), (2, 0.5, 5, 1.5, -30)]
a, b = ellipse_polyline(ellipses)
x, y = intersections(a, b)
plot(x, y, "o")
plot(a[:,0], a[:,1])
plot(b[:,0], b[:,1])
and the output:
It takes about 1.5ms on my PC.