pass-by-value is a "one way passing" so that modifications of the passed value inside the receiving function (or other entity like process, etc) are not returned back.
Since we have move semantics in C++, nowadays it is usual to do void set_a(A a) { _a = std::…
c++ c++11 move-semantics pass-by-value rvalue-referenceI just want to check my understanding of C#'s ways of handling things, before I delve too deeply into …
c# parameter-passing pass-by-reference pass-by-valueConsider the following code (I have purposefully written MyPoint to be a reference type for this example) public class MyPoint { …
c# pass-by-reference pass-by-value value-type reference-typeIn what circumstances should I prefer pass-by-reference? Pass-by-value?
c++ function pass-by-reference pass-by-valuePossible Duplicate: Get object by id()? >>> var = 'I need to be accessed by id!' >>&…
python pointers reference pass-by-reference pass-by-valueSuppose I am writing a method foo(int i) in Java. Since i is passed by value it is safe …
java pass-by-valueI have a general question about deep- and shallow-copy in the context of the pass-by-reference- and pass-by-value-concept of C#: In …
c# clone pass-by-reference pass-by-value shallow-copyIf I have a function which takes a pointer to an integer, and I pass a reference to an integer …
c++ function pass-by-reference pass-by-value pass-by-pointerI am passing a pointer a function that updates it. However when the function returns the pointer it returns to …
c function pointers pass-by-valueI'm wondering the best form for my constructors. Here is some sample code: class Y { ... } class X { public: X(const …
c++ constructor pass-by-value rvalue rvalue-reference