I'm writing some code where all I have access to is a textureID to get access to the required texture. Is there any way that I can get access to the RGB values of this texture so I can perform some computations on it?
EDIT: I am looking for the inverse of glTexSubImage2D
. I want to get the texture data rather than replace it.
You are probably looking for glGetTexImage
(see https://www.khronos.org/opengl/wiki/GLAPI/glGetTexImage for further information).
Before using glGetTexImage
, don't forget to use glBindTexture
(https://www.khronos.org/opengl/wiki/GLAPI/glBindTexture) with your texture ID.