Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.
In the learningwebgl tutorial1 I've found an interesting line in the fragment shader. precision mediump float; I've found an article …
javascript opengl-es webgl terminology fragment-shaderThis is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows …
c++ windows opengl-es opengl-es-2.0OpenGL and Windows Remote don't play along nicely. Solutions for this are dependent on the use case and answers are …
opengl opengl-es sdl remote-access glfwI am using OpenGL ES 2.0, but I think it is also relevant to non-ES: how to know what "usage" to …
opengl-es vboI have been having trouble finding straightforward code to render a scene to a texture in OpenGL ES (specifically for …
iphone opengl-es render-to-textureIf I have custom renderer in opengl-es prepared: public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | …
android opengl-esI have a shader that ideally needs 28 bits of mantissa, though I can use less and degrade performance. How can …
iphone opengl-es glslI am working on a gaming framework of sorts, and am a newcomer to OpenGL. Most books seem to not …
opengl opengl-es emulation opengl-to-openglesI have a C++ game running through JNI in Android. The frame rate varies from about 20-45fps due to …
android opengl-es