Top "Opengl-es" questions

Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.

What does `precision mediump float` mean?

In the learningwebgl tutorial1 I've found an interesting line in the fragment shader. precision mediump float; I've found an article …

javascript opengl-es webgl terminology fragment-shader
OpenGL ES 2.0 Rendering with a Texture

The iPhone SDK has an example of using ES 2.0 with a set of (Vertex & Fragment) GLSL shaders to render …

iphone opengl-es glsl shader
Getting started with OpenGL ES 2.0 on Windows

This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows …

c++ windows opengl-es opengl-es-2.0
Current state and solutions for OpenGL over Windows Remote

OpenGL and Windows Remote don't play along nicely. Solutions for this are dependent on the use case and answers are …

opengl opengl-es sdl remote-access glfw
How to choose between GL_STREAM_DRAW or GL_DYNAMIC_DRAW?

I am using OpenGL ES 2.0, but I think it is also relevant to non-ES: how to know what "usage" to …

opengl-es vbo
OpenGL ES Render to Texture

I have been having trouble finding straightforward code to render a scene to a texture in OpenGL ES (specifically for …

iphone opengl-es render-to-texture
What is the easiest way to draw line using OpenGL-ES (android)

If I have custom renderer in opengl-es prepared: public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | …

android opengl-es
What is the precision of highp floats in GLSL ES 2.0 (for iPhone/iPod touch/iPad)?

I have a shader that ideally needs 28 bits of mantissa, though I can use less and degrade performance. How can …

iphone opengl-es glsl
OpenGL vs OpenGL ES 2.0 - Can an OpenGL Application Be Easily Ported?

I am working on a gaming framework of sorts, and am a newcomer to OpenGL. Most books seem to not …

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How to limit framerate when using Android's GLSurfaceView.RENDERMODE_CONTINUOUSLY?

I have a C++ game running through JNI in Android. The frame rate varies from about 20-45fps due to …

android opengl-es