OpenAL (Open Audio Library) is a cross-platform audio API that allows for efficient rendering of environmental, 3D positional audio.
I am using the SoundEngine sample code from Apple in the CrashLanding sample to play back multiple audio files. Using …
iphone core-audio openal afconvertHow can I install OpenGL (with GLUT) and OpenAL (with ALUT) in Ubuntu Lucid lynx? I tried installing Mesa 7.8.2 using …
opengl ubuntu openalHas anyone built OpenAL for the Android, or found the shared library for it on the system? This seems like …
android audio android-ndk openal alsaI've been comparing various audio libraries available in C++. I was wondering, I'm kind of stuck starting with OpenAL. Can …
c++ audio openalCould someone explain to me how OpenAL fits in with the schema of sound on the iPhone? There seem to …
ios core-audio openal audiounitOK, the first issue. I am trying to write a virtual soundboard that will output to multiple devices at once. …
windows audio openal simultaneous directsoundI want to program a simple audio sequencer on the iphone but I can't get accurate timing. The last days …
iphone audio core-audio timing openalWhen I started using SoundEngine (from CrashLanding and TouchFighter), I had read about a few people recommending not to use …
c++ iphone core-audio openalHow can I adjust the volume of a sound in the OpenAL sound library?
iphone openal