The object lifetime (or life cycle) of an object in object-oriented programming is the time between an object is created (also known as instantiation or construction) till the object is no longer used and then destructed or freed.
I have a base class MyBase that contains a pure virtual function: void PrintStartMessage() = 0 I want each derived class to …
c++ constructor abstract-class object-lifetime pure-virtualWhen a MarshalByRef object is passed from an AppDomain (1) to another (2), if you wait 6 mins before calling a method on …
c# .net remoting appdomain object-lifetimeWhen exactly are objects destroyed in C++, and what does that mean? Do I have to destroy them manually, since …
c++ exception destructor c++-faq object-lifetimeWhy using variable treated as readonly? It is c# language specification or managed languages specification? It is because c# is …
c# .net using-statement object-lifetimeSuppose I have a code as follows: int Main() { if (true) { new Thread(()=> { doSomeLengthyOperation(); }).Start(); } while (true) { //do nothing } } …
c# multithreading object-lifetimeAccording to this answer, IOptionsMonitor is registered in DI container as singleton and is capable of detecting changes through OnChange …
asp.net-core dependency-injection interface options object-lifetimeI've encountered somewhat of a problem in MEF's part lifetime which causes memory leaks in my Prism application. My application …
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