I want to draw an arrow using the canvas tag, javascript. I've made it using the quadratic function, but I'm having problems to calculate the angle of rotation of the arrow...
Anyone have a clue on this?
Thank you
As simple as I can get it. You'll have to prepend context.beginPath() and append context.stroke() yourself:
ctx = document.getElementById("c").getContext("2d");
ctx.beginPath();
canvas_arrow(ctx, 10, 30, 200, 150);
canvas_arrow(ctx, 100, 200, 400, 50);
canvas_arrow(ctx, 200, 30, 10, 150);
canvas_arrow(ctx, 400, 200, 100, 50);
ctx.stroke();
function canvas_arrow(context, fromx, fromy, tox, toy) {
var headlen = 10; // length of head in pixels
var dx = tox - fromx;
var dy = toy - fromy;
var angle = Math.atan2(dy, dx);
context.moveTo(fromx, fromy);
context.lineTo(tox, toy);
context.lineTo(tox - headlen * Math.cos(angle - Math.PI / 6), toy - headlen * Math.sin(angle - Math.PI / 6));
context.moveTo(tox, toy);
context.lineTo(tox - headlen * Math.cos(angle + Math.PI / 6), toy - headlen * Math.sin(angle + Math.PI / 6));
}
<html>
<body>
<canvas id="c" width="500" height="500"></canvas>
</body>