This is the first time I am building electronjs
app so most probably I don't know what I am doing.
I follow the instruction from the github
and this.
This is my package.json
:
{
"name": "ExampleApp",
"productName": "ExampleApp",
"version": "1.0.0",
"description": "Fun app.",
"license": "MIT",
"repository": "user/repo",
"author": {
"name": "sooon",
"email": "[email protected]",
"url": "Example.com"
},
"build": {
"appId": "com. Example.ExampleApp",
"mac": {
"target": "dmg",
"icon": "build/icon.png"
},
"win": {
"target": "nsis",
"icon": "build/icon.png"
}
},
"scripts": {
"test": "xo",
"start": "electron .",
"pack": "electron-builder --dir",
"dist": "electron-builder"
},
"dependencies": {
"electron-debug": "^1.0.0",
"jquery": "^3.3.1"
},
"devDependencies": {
"devtron": "^1.1.0",
"electron": "^1.8.2",
"electron-builder": "^19.56.0",
"electron-packager": "^8.7.2",
"xo": "^0.18.0"
},
"xo": {
"envs": [
"node",
"browser"
]
}
}
As you can see I have mac
and win
in the build
script. But when I run:
nom run dist
only DMG
file (fully functional) is build. There is not trace of any work with win
app. What had I miss out in the setting?
I am building this with my MacBook running on 10.12.6
. Is it only you can build for your own platform? Can Mac
build for Windows
?
Update01 I took out:
"build": {
"appId": "com.sooonism.pipidance",
"mac": {
"target": "dmg",
"icon": "build/icon.png"
},
"win": {
"target": "nsis",
"icon": "build/icon.png"
}
},
from the package.json
and it still build ok. That means the build
script is located somewhere maybe?
electron-builder defaults to building for the current platform. To build both, you need to do something like this in the "script", to build the mac and the window:
"dist-all": "electron-builder -mw"