particles.js not covering entire page

Nicola Zaltron picture Nicola Zaltron · Jul 31, 2017 · Viewed 9.4k times · Source

I'm trying to use particles.js as background, but I am not able to set the canvas as a full-size background.

I tried at least 10 different solution from similar issues but nothing worked. The canvas always results as as an element having width-height ratio as the screen but it doesn't cover it as a whole when it is resized. In addiction, it won't set as background but as a child of the body, over or below the remaining elements.

I simplified the code as much as possible and the problem still persist.

Example of the problem

HTML

<!DOCTYPE HTML>

<html>
    <head>
        <title>Try</title>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no">
        <link rel="stylesheet" media="screen" href="css/style.css">
    </head>

    <body>
        <div id="particles-js"></div>
        <div>
            <p>Something here</p>
        </div>
    </body>

    <script src="assets/js/particles.js"></script>
    <script src="assets/js/app.js"></script>
</html>

CSS

canvas{
  display:block;
  vertical-align:bottom;
  position: absolute;
}

/* ---- particles.js container ---- */

#particles-js{
  position: absolute;
  width: 100%;
  height: 100%;
  background-color: #b61924;
  background-image: url('');
  background-size: cover;
  background-position: 50% 50%;
  background-repeat: no-repeat;
  top: 0;
}

APP.JS and PARTICLES.JS can be downloaded from the owner's website posted before. I'm using themas they are at the moment

Thanks for any help

Answer

Nicola Zaltron picture Nicola Zaltron · Jul 31, 2017

Ok I finally solved the background question: That's how I managed it (I'm pretty sure I had already tried that but re-building the whole html if finally worked)

CSS

#particles-js{
  width: 100%;
  height: 100%;
  position: fixed;
  background-color: #000;
  background-image: url('');
  background-size: cover;
  background-position: 50% 50%;
  background-repeat: no-repeat;
}

.body-particles{
  position: absolute;
  top: 0;
  left: 0;
  z-index: 100;
}

HTML

<html>
    <head>
        <title>Title</title>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1" />

        <!-- SOME CSSs HERE -->

        <link rel="stylesheet" media="screen" href="assets/css/particles.css">

         <!-- SOME SCRIPTS HERE -->
    </head>
    <body>
        <div class="body-particles">

        <!-- Wrapper -->
            <div id="wrapper">
                <!-- MY STUFF HERE, STYLED WITH MY CSS -->
            </div>
        </div>

        <!-- particles.js container -->
        <div id="particles-js"></div>

        <!-- scripts -->
        <script src="assets/js/particles.js"></script>
        <script src="assets/js/app.js"></script>

    </body>
</html>

Now, I have a new problem: being set as an underlying layer, it catch no pointer-events. As soon as I will make it works, I'll update the answer.

Obviously, feel free to help if you have any suggestion.

UPDATE: Workaround for mouseEvents: Adding class mouseEvents to elements I need to focus (for example , navbar, etc.)

CSS

.body-particles{
  pointer-events: none;
}

.mouseEvents{
  pointer-events: all;
}

However, it would be nice if someone knows a better way to keep events both in front and back layer