I am trying to make a game with phaser and Typescript. I followed the instructions here and it worked initialy. The problems came when I tried to modularise my code using AMD and requirejs
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Resonate</title>
<link rel="stylesheet" href="app.css" type="text/css" />
<script src="phaser.js"></script>
<script src="http://requirejs.org/docs/release/2.1.20/minified/require.js" data-main="app"></script>
</head>
<body>
<h1>RESONATE</h1>
<div id="content"></div>
</body>
</html>
export class Player {
color: string;
constructor() {
this.color = "#0000ff";
}
}
import player = require("Player");
class PhaserDemo {
game: Phaser.Game;
constructor() {
this.game = new Phaser.Game(800, 600, Phaser.WEBGL, 'content', { preload: this.preload, create: this.create });
}
preload() {
this.game.load.image('phaser_run', 'run.png');
}
create() {
console.log("Before");
var p = new player.Player();
this.game.stage.backgroundColor = p.color;
}
}
window.onload = () => {
console.log("ONLOAD");
var game = new PhaserDemo();
};
Now when I load it up window.onload is never called, I tried following window.onload not calling function for the Javascript solution but I can't get it to work in typescript.
Also here is the generated Javascript if you want to take a look https://gist.github.com/koreus7/06bee4a30d22bdc76d62
for the Javascript solution but I can't get it to work in typescript.
Basically if the window is already loaded attaching to window.onload
will not call the attached function.
Check for document.readyState === "complete"
. Alternatively use something like jquery ready : https://api.jquery.com/ready/