Three.js raycast produces empty intersects array

kevatron400 picture kevatron400 · Jan 3, 2013 · Viewed 8.9k times · Source

I'm trying to detect when the user has clicked on a specific cube in my 3d scene I've seen a few similar questions but none seem to have quite the same problem as me.

I have a 3D Array of cubes which populates and displays fine but when my mouse down function is called, the intersect array is always empty - I can't see what's wrong and would appreciate any help.

My renderer is set up like so:

function setupRenderer()
{
    renderer = new THREE.WebGLRenderer({antialias: true});
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColorHex( 0xEEEEEE, 1 );
    renderer.domElement.addEventListener( 'mousedown', onDocumentMouseMove, false );
    $('body').append(renderer.domElement);
}

and the event handler is:

function onDocumentMouseDown(event)
{
    console.log("mouse clicked!");
    event.preventDefault();
    if(event.target == renderer.domElement)
    {
        var mouseX = (event.clientX / window.innerWidth)*2-1;
        var mouseY = -(event.clientY /window.innerHeight)*2+1;

        var vector = new THREE.Vector3(mouseX, mouseY, 0.5);
        projector.unprojectVector(vector, camera);

        var raycaster = new THREE.Raycaster(camera.position, vector.subSelf(camera.position).normalize());
        var intersects = raycaster.intersectObjects(cubes);
        console.log("intersects.length: " + intersects.length);
        if ( intersects.length > 0 ) {
            console.log("intersected objects");
            /* do stuff */
        }
    }
}

You can see the current project in action at http://kev-adsett.co.uk/experiments/three.js/experiment1/

Answer

WestLangley picture WestLangley · Jan 3, 2013

You need to pass in a single array of objects into

var intersects = raycaster.intersectObjects( objects );

If the objects array is hierarchal (i.e., one of the objects has a child), then you need to specify it this way:

var intersects = raycaster.intersectObjects( objects, true );

You can also pass in scene.children.

This function will not work with your "cubes" data structure.

three.js r.54