Let's say this is my canvas, with an evil-looking face drawn on it. I want to use toDataURL()
to export my evil face as a PNG; however, the whole canvas is rasterised, including the 'whitespace' between the evil face and canvas edges.
+---------------+
| |
| |
| (.Y. ) |
| /_ |
| \____/ |
| |
| |
+---------------+
What is the best way to crop/trim/shrinkwrap my canvas to its contents, so my PNG is no larger than the face's 'bounding-box', like below? The best way seems to be scaling the canvas, but supposing the contents are dynamic...? I'm sure there should be a simple solution to this, but it's escaping me, with much Googling.
+------+
|(.Y. )|
| /_ |
|\____/|
+------+
Thanks!
Edited (see comments)
function cropImageFromCanvas(ctx) {
var canvas = ctx.canvas,
w = canvas.width, h = canvas.height,
pix = {x:[], y:[]},
imageData = ctx.getImageData(0,0,canvas.width,canvas.height),
x, y, index;
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
index = (y * w + x) * 4;
if (imageData.data[index+3] > 0) {
pix.x.push(x);
pix.y.push(y);
}
}
}
pix.x.sort(function(a,b){return a-b});
pix.y.sort(function(a,b){return a-b});
var n = pix.x.length-1;
w = 1 + pix.x[n] - pix.x[0];
h = 1 + pix.y[n] - pix.y[0];
var cut = ctx.getImageData(pix.x[0], pix.y[0], w, h);
canvas.width = w;
canvas.height = h;
ctx.putImageData(cut, 0, 0);
var image = canvas.toDataURL(); //open cropped image in a new window
var win=window.open(image, '_blank');
win.focus();
}