import javax.swing.JApplet;
import java.awt.*;
public class Snowman extends JApplet {
//---------------------------------------------
// Draws a snowman.
//---------------------------------------------
public void paint (Graphics page)
{
final int MID = 150;
final int TOP = 50;
setBackground (Color.cyan);
page.setColor(Color.blue);
page.fillRect(0, 175, 300, 50); // ground
page.setColor (Color.yellow);
page.fillOval (-40, -40, 80, 80); // sun
page.setColor (Color.white);
page.fillOval (MID-20, TOP, 40, 40); // head
page.fillOval (MID-35, TOP+35, 70, 50); // upper torso
page.fillOval (MID-50, TOP+80, 100, 60); // lower torso
page.setColor (Color.black);
page.fillOval(MID-10, TOP+10, 5, 5);
page.fillOval(MID+5, TOP+10, 5, 5);
page.drawArc(MID-10, TOP+20, 20, 10, 190, 160); // smile
page.drawLine (MID-25, TOP+60, MID-50, TOP+40); // left arm
page.drawLine (MID+25, TOP+60, MID+55, TOP+60); // right arm
page.drawLine (MID-20, TOP+5, MID+20, TOP+5); // brim of hat
page.fillRect(MID-15, TOP-20, 30, 25); // top of hat
}
}
This is all the code. The setBackground is stated after I declare the two final variables, thanks in advance, I got this code from a book, "Java Software Solutions", I looked over it over and over, and no luck :/ thanks in advance :)
//<applet code='Snowman' width=300 height=200></applet>
import javax.swing.*;
import java.awt.*;
public class Snowman extends JApplet {
//---------------------------------------------
// Draws a snowman.
//---------------------------------------------
public void init() {
add(new SnowmanPanel());
validate();
}
}
class SnowmanPanel extends JPanel {
final int MID = 150;
final int TOP = 50;
SnowmanPanel() {
setBackground (Color.cyan);
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.setColor(Color.blue);
page.fillRect(0, 175, 300, 50); // ground
page.setColor (Color.yellow);
page.fillOval (-40, -40, 80, 80); // sun
page.setColor (Color.white);
page.fillOval (MID-20, TOP, 40, 40); // head
page.fillOval (MID-35, TOP+35, 70, 50); // upper torso
page.fillOval (MID-50, TOP+80, 100, 60); // lower torso
page.setColor (Color.black);
page.fillOval(MID-10, TOP+10, 5, 5);
page.fillOval(MID+5, TOP+10, 5, 5);
page.drawArc(MID-10, TOP+20, 20, 10, 190, 160); // smile
page.drawLine (MID-25, TOP+60, MID-50, TOP+40); // left arm
page.drawLine (MID+25, TOP+60, MID+55, TOP+60); // right arm
page.drawLine (MID-20, TOP+5, MID+20, TOP+5); // brim of hat
page.fillRect(MID-15, TOP-20, 30, 25); // top of hat
}
}
JPanel
or JComponent
and paint there. For custom painting in the latter, override paintComponent(Graphics)
super.paintComponent(Graphics)
init()
) rather than in the paint method.BufferedImage
and put the image in an ImageIcon
in a JLabel
. Which is simpler.