I want to create server which is able to be connected with multiple clients. My main function is:
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(5556);
} catch (IOException ex) {
Logger.getLogger(MakaoServer.class.getName()).log(Level.SEVERE, null, ex);
}
while (true) {
try {
Socket connection = serverSocket.accept();
PlayerConnection playerConn = new PlayerConnection(connection);
playerConn.start();
} catch (IOException ex) {
System.out.println("Nie można było utworzyć gniazda.");
}
}
PlayerConnection is a Thread class. The run method:
public void run() {
InputStream input = null;
while (true) {
try {
input = connection.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
String msg = reader.readLine();
System.out.println(msg);
} catch (IOException ex) {
Logger.getLogger(PlayerConnection.class.getName()).log(Level.SEVERE, null, ex);
} finally {
}
}
}
When I run client and send message to server it's received but on the next while loop iteration connection.getInputStream(); throws an Socket Exception socket is closed. Why?
java.net.SocketException: socket closed
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:150)
at java.net.SocketInputStream.read(SocketInputStream.java:121)
at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:283)
at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:325)
at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:177)
at java.io.InputStreamReader.read(InputStreamReader.java:184)
at java.io.BufferedReader.fill(BufferedReader.java:154)
at java.io.BufferedReader.readLine(BufferedReader.java:317)
at java.io.BufferedReader.readLine(BufferedReader.java:382)
at makaoserver.PlayerConnection.run(PlayerConnection.java:38)
Put the input stream and buffered reader outside the loop.
Possibly creating multiple stream connected to the same input stream is causing this.