Before I start, I know there are a bunch of answers to this question that suggest alternate approaches. I'm looking for assistance to this particular approach as to whether it is possible, and if not, similar approaches that might work.
I have a method that takes a superclass and calls a method based on the type of the passed object. for instance:
public void handle(Object o){
if (o instanceof A)
handleA((A)o);
else if (o instanceof B)
handleB((B)o);
else if (o instanceof C)
handleC((C)o);
else
handleUnknown(o);
I can't modify the subtypes to override a handle()
method, as this answer would suggest, because I don't own the classes. So the instanceof
method is all I have.
I'd like to use a switch
statement instead of if/else
, simply because it's much neater. I know you can only switch on primitives and Strings, so I'm switching over the class name:
switch(o.getClass().getCanonicalName()){
case "my.package.A":
handleA((A)o);
break;
case "my.package.B":
handleB((B)o);
break;
case "my.package.C":
handleC((C)o);
break;
default:
handleUnknown(o);
break;
}
The catch here is that the canonical names are VERY long (like 12 subpackages), and I can't call ClassName.class.getCanonicalName()
in the case statement because Java doesn't allow that. So my next solution was an Enum. This is where I hit my problem.
I'd like my code to look something like this:
public enum Classes {
A (A.getCanonicalName()),
B (B.getCanonicalName()),
C (C.getCanonicalName());
}
switch (o.getClass().getCanonicalName()){
case Classes.A:
handleA((A)o);
break;
case Classes.B:
handleB((B)o);
break;
case Classes.C:
handleC((C)o);
break;
default:
handleUnknown(o);
break;
}
But this doesn't compile. I'm not sure why. I'd like some approach that allows me to switch over the type without having to type out the entire canonical name. If I do that, I might as well just use if/else
and instanceof
.
NOTE There are a couple of types that have the same name (inner classes), so getSimpleName()
is out.
Here is an approach that does not deal with class names at all, and dispatches as fast as a switch
statement does: make a hash map to map Class<T>
objects to class-specific handlers, and use the map instead of a switch
:
// Declare an interface for your polymorphic handlers to implement.
// There will be only anonymous implementations of this interface.
private interface Handler {
void handle(Object o);
}
// Make a map that translates a Class object to a Handler
private static final Map<Class,Handler> dispatch = new HashMap<Class,Handler>();
// Populate the map in a static initializer
static {
dispatch.put(A.class, new Handler() {
public void handle(Object o) {
handleA((A)o);
}
});
dispatch.put(B.class, new Handler() {
public void handle(Object o) {
handleB((B)o);
}
});
dispatch.put(C.class, new Handler() {
public void handle(Object o) {
handleC((C)o);
}
});
}
// This object performs the dispatch by looking up a handler,
// and calling it if it's available
private static void handle(Object o) {
Handler h = dispatch.get(o.getClass());
if (h == null) {
// Throw an exception: unknown type
}
h.handle(o); // <<== Here is the magic
}