Minecraft Forge 1.8 - Loading Block Textures

MrStank picture MrStank · Jan 24, 2015 · Viewed 8.8k times · Source

I have just started learning Java while modding Minecraft. I have watched a tutorial on adding the blocks into the game using the Minecraft Forge API, but I have a problem. There is no longer the ".setBlockTextureName ()" method, so I don't know what to do. I have a simple block added into my game, but it has no texture and I want to add a texture to it. How would I do this for Minecraft 1.8?

P.S.: If this is a duplicate, I am sorry, I only saw questions about Minecraft mobs, not textures for 1.8 (keep that in mind, the Forge API for 1.8 is different than every other version), so I decided to ask myself.

If I need to clarify anything, please, let me know!

Answer

ArtOfCode picture ArtOfCode · Mar 17, 2015

Texturing is very different in 1.8. Here are some tutorials:

Updating Blocks;
Updating Items.

For both of the above:

  • Remove any GameRegistry.registerBlock from the main mod class. These should now be in the block/item's constructor.
  • Add a private final name field and create a getter for it.

For blocks:

  • In src/main/resources/assets/{MODID}/models/block you will need 2 JSON files.
    The first should be called {BLOCKNAME}.json and contain this:

    {
        "parent": "block/cube_all",
        "textures": {
            "all": "{MODID}:blocks/{BLOCKNAME}"
        }
    }
    

    The second has the same name, goes in src/main/resources/assets/{MODID}/models/item, and has this code:

    {
        "parent": "{MODID}:block/{BLOCKNAME}",
        "display": {
            "thirdperson": {
                "rotation": [ 10, -45, 170 ],
                "translation": [ 0, 1.5, -2.75 ],
                "scale": [ 0.375, 0.375, 0.375 ]
            }
        }
    }
    
  • Now in src/main/resources/assets/{MODID}/blockstates, you need 1 more JSON file. With the same name, it should hold this code:

    {
        "variants": {
            "normal": { "model": "{MODID}:{BLOCKNAME}" }
        }
    }
    

You should replace {MODID} and {BLOCKNAME} with your mod's ID and block's name, respectively.