Lwjgl 3, How to get OpenGL context current in the current thread?

Jack picture Jack · Dec 26, 2014 · Viewed 12.4k times · Source

I am using OpenGL in LWJGL 3 and I get the following error;

Exception in thread "main" java.lang.IllegalStateException: There is no OpenGL context current in the current thread. at org.lwjgl.opengl.GL.getCapabilities(GL.java:157) at org.lwjgl.opengl.GL11.getInstance(GL11.java:1390) at org.lwjgl.opengl.GL11.glClearColor(GL11.java:1842) at com.base.engine.RenderUtil.initGraphics(RenderUtil.java:13) at com.base.engine.Main.<init>(Main.java:14) at com.base.engine.Main.main(Main.java:24)

This is the RenderUtil class where initGraphics is called from the constructor of my main class. I have also tried to call initGraphics after creating a window with GLFW which has also generated a similar error message.

package com.base.engine;

import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL30.*;

public class RenderUtil {

    public static void clearScreen() {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    }

    public static void initGraphics() {
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        glFrontFace(GL_CW);
        glCullFace(GL_BACK);
        glEnable(GL_CULL_FACE);
        glEnable(GL_DEPTH_TEST);

        glEnable(GL_FRAMEBUFFER_SRGB);
    }
}

Also, I am not using multithreading. To create a window I call the method Window.createWindow(1366, 768, "Test"); from my main method.

    private static Long window;

    public static String createWindow(int width, int height, String title) {
        if (GLFW.glfwInit() == 0) {
            return "GLFW failed to initialise.";
        }

        GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
        window = GLFW.glfwCreateWindow(width, height, title,
                GLFW.glfwGetPrimaryMonitor(), 0);

        if (window == null) {
            GLFW.glfwTerminate();
            return "Failed to create window.";
        }

        GLFW.glfwMakeContextCurrent(window);
        return "GLFW has established a window.";
    }

I have tried putting RenderUtil.initGraphics(); two different position in my main method, both resulting in errors.

    private boolean isRunning = false;
    private Game game;


    // This is the constructor
    public Main() {
        // Pos 1 - RenderUtil.initGraphics();
        isRunning = false;
        game = new Game();
    }

    public static void main(String[] args) {
        System.out.println(Window.createWindow(1366, 768, "Test"));
        // Pos 2 - RenderUtil.initGraphics();
        Main game = new Main();
        game.start();
    }

Answer

Sri Harsha Chilakapati picture Sri Harsha Chilakapati · Dec 28, 2014

Add a call to GLContext.createFromCurrent() at the end of the createWindow method.

This method is needed to set the context used by the LWJGL GL** classes under the hood.

EDIT:

Since the latest nightly (3.0.0b #11) this no longer works, as the GLContext class no more exists. Instead, add GL.createCapabilities() at the end of the createWindow method.