When I run the .jar, I get a "No lwjgl in java.library.path" error

Stephen Wilkins picture Stephen Wilkins · Jul 5, 2011 · Viewed 24k times · Source

I'm making a basic game in Java using the LWJGL Library via Netbeans.

I've created a library with the lwjgl, lwjgl_util, and jinput .jar's, and I added -Djava.library.path=C:\LWJGL\native\windows to the "Run" category in the project's properties.

When I run the file in Netbeans, it runs perfectly with no issue. But when I run the .jar via double-clicking the file, nothing pops up (not even the momentary cmd error window, as far as I can tell). And when I run the file via command line, I get:

C:\Users\200160765>java -jar "C:\Users\200160765\Documents\NetBeansProjects\Game
\dist\Game.jar"
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.libr
ary.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at org.lwjgl.Sys$1.run(Sys.java:73)
        at java.security.AccessController.doPrivileged(Native Method)
        at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
        at org.lwjgl.Sys.loadLibrary(Sys.java:82)
        at org.lwjgl.Sys.<clinit>(Sys.java:99)
        at org.lwjgl.opengl.Display.<clinit>(Display.java:130)
        at game.Draw.createWindow(Draw.java:198)
        at game.Draw.init(Draw.java:214)
        at game.Draw.run(Draw.java:56)
        at game.Main.main(Main.java:9)

I've tried moving the DLL's and .jar library files around to the 'lib' folder in the same directory as Game.jar, and moving them to the same directory as Game.jar, but I get the same error. Could someone help me as to why I can't seem to get this working outside of netbeans?

Answer

Gavin picture Gavin · Jul 5, 2011

you have to point the jvm to where the native files are located using a command line parameter -Djava.library.path="path/to/natives". You could use a batch (.bat) file to specify this and start your application for you.

Alternatively you can use a tool like JarSplice to create a single executable jar file from all your jars and at the same time include your native files inside it. It automates the tricky part of specifying the natives manually and provides a nicer end user experience.

To use JarSplice just select your game.jar, lwjgl.jar, lwjgl_util.jar, and jinput.jar in the jars tab. Then all the *.dll, *.so, *.dylib and *.jnilib files in the natives tab. Add your main class on the class tab and create the single executable jar.