I have a problem with using a ServerSocket
in my application.
I'm creating the ServerSocket
in the constructor of my application. The constructor of the socket calls the accept()
method to wait for a client to connect.
The problem is that the accept()
method is freezing my whole application until a client connects. So I would like to ask if there's an alternative to creating the whole ServerSocket
in a separate thread, that the constructor of the ServerSocket
and its accept()
method is called beside my main application?
Edit:
Thanks to Olivier for the advice, putting the .accept into a runnable and creating a threadpool to handle the clientconnections.
Thats my code right now:
public void start(){
final ExecutorService clientProcessingPool = Executors.newFixedThreadPool(10);
Runnable serverTask = new Runnable() {
@Override
public void run() {
try {
serverSocket = new ServerSocket(port);
while (true) {
Socket clientSocket = serverSocket.accept();
objectout = new ObjectOutputStream(clientSocket.getOutputStream());
clientProcessingPool.submit(new ClientTask(clientSocket,objectout));
}
} catch (IOException e) {
System.err.println("Accept failed.");
}
}
};
Everythings running fine! Thanks!
Usually, I use N+1 threads for this : one for the ServerSocket, to avoid blocking the whole application waiting for a client to connect; and N threads to process the client's requests, N being the size of the thread pool (I recommend using a thread pool over creating a new thread per client).
Here is an example (just coded it, you may want to have better exception management and such, but this is a minimal working example)
public class Server {
public static void main(String[] args) {
new Server().startServer();
}
public void startServer() {
final ExecutorService clientProcessingPool = Executors.newFixedThreadPool(10);
Runnable serverTask = new Runnable() {
@Override
public void run() {
try {
ServerSocket serverSocket = new ServerSocket(8000);
System.out.println("Waiting for clients to connect...");
while (true) {
Socket clientSocket = serverSocket.accept();
clientProcessingPool.submit(new ClientTask(clientSocket));
}
} catch (IOException e) {
System.err.println("Unable to process client request");
e.printStackTrace();
}
}
};
Thread serverThread = new Thread(serverTask);
serverThread.start();
}
private class ClientTask implements Runnable {
private final Socket clientSocket;
private ClientTask(Socket clientSocket) {
this.clientSocket = clientSocket;
}
@Override
public void run() {
System.out.println("Got a client !");
// Do whatever required to process the client's request
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}