Creating a simple event driven architecture

LiamRyan picture LiamRyan · Nov 20, 2012 · Viewed 13.3k times · Source

Having a bit of trouble with a project at the moment. I am implementing a game and I'd like to have it event-driven.

So far I have an EventHandler class which has an overloaded method depending on what type of event is generated(PlayerMove, Contact, Attack, etc)

I will have either the game driver or the class generate the events. My question is how can I efficiently handle the events without tightly coupling the event generating classes to the event handler and making the use of EDA redundant?

I want to design my own simple handler and not use the built-in Java one for this

Answer

ShyJ picture ShyJ · Nov 20, 2012

If you want to have a single EventHandler class with overloaded methods and your event types do not have any subclasses, then this simple code, which uses reflection, should work:

public class EventHandler {
    public void handle (final PlayerMove move) {
       //... handle
    }

    public void handle (final Contact contact) {
       //... handle
    }

    public void handle (final Attack attack) {
       //... handle
    }
}

public void sendEvent (final EventHandler handler, final Object event) {
    final Method method = EventHandler.class.getDeclaredMethod ("handle", new Class[] {event.getClass ()});
    method.invoke (handler, event);
}

However, if you want to have seperate EventHandlers for different events, the following would be better.

public interface EventHandler<T extends Event> {
    void handle (T event);
}

public class PlayerMoveEventHandler implements EventHandler<PlayerMove> {
    @Override
    public void handle (final PlayerMove event) {
        //... handle
    }
}

public class EventRouter {
    private final Map<Class, EventHandler> eventHandlerMap = new HashMap<Class, EventHandler> ();

    public void sendEvent (final Event event) {
        eventHandlerMap.get (event.getClass ()).handle (event);
    }

    public void registerHandler (final Class eventClass, final EventHandler handler) {
        eventHandlerMap.put (eventClass, handler);
    }
}