How to make a smooth camera follow algorithm?

Avetis Zakharyan picture Avetis Zakharyan · Nov 5, 2012 · Viewed 15.7k times · Source

I am making a game with LibGDX (Java).

I need the camera to follow a fast moving character. The easiest way to do it is to just write this:

this.getCamera().position.set(obj.x, obj.y, 0);

But, is there any algorithm to make this more smooth? Like when camera is not that strict, and is always a bit late: character goes quick right, camera follows with slight delay, or if you suddenly appeared somewhere far, camera doesn't teleport instantly but travels at a top speed to you when it comes closer it slows down a bit and finds you again.

Is there any libgdx libs that do that or anyone had this experience?

Answer

Rod Hyde picture Rod Hyde · Nov 13, 2012

Try something simple like lerping a tenth of the distance. It works surprisingly well.

float lerp = 0.1f;
Vector3 position = this.getCamera().position;
position.x += (Obj.x - position.x) * lerp * deltaTime;
position.y += (Obj.y - position.y) * lerp * deltaTime;