Hello I have an opengl view and on that I have a tab bar. I'm using a tap recognizer to tap different 3d objects on screen. In the tab bar I have a button but it doesn't work because the tap recognizer catches these taps too. How do I stop this? I've already tried this:
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([touch.view isKindOfClass:[UIBarButtonItem class]]) return FALSE;
return TRUE;
}
I think I am somehow comparing wrong classess because when I debug it returns TRUE always.
Or you can just do [singleTap setCancelsTouchesInView:NO]
. Example:
UITapGestureRecognizer *singleTap = [
[UITapGestureRecognizer alloc]
initWithTarget: self
action: @selector(yourSelector:)
];
[singleTap setCancelsTouchesInView:NO];
[[self view] addGestureRecognizer: singleTap];