I have been reading thru the documentation however it is not immediatly clear to me how to draw a polygon using CGPath. All I need to do is to draw CGPath around something like this:
__
\ \
\ \
\__\
Could anyone please provide an snippet on how to do this?
Additionally I assume CGPathContainsPoint will help me determine if a point is inside such path?, or does the path have to be a solid drawing
Also how can i move the cgpath around? Is this as easy as changing something like the origin just like in cgrect?
Thank you.
-Oscar
This is an example of how to create a triangle using CGPath, you only have to put the points.
var path = CGPathCreateMutable()
CGPathMoveToPoint(path, nil, 0, 0) //start from here
CGPathAddLineToPoint(path, nil, 20, 44)
CGPathAddLineToPoint(path, nil, 40, 0)
CGPathAddLineToPoint(path, nil, 0, 0)
//and to use in SpriteKit, for example
var tri = SKShapeNode(path: path)
var color = NSColor.blueColor()
tri.strokeColor = color
tri.fillColor = color
This is the result