Why does Apple recommend to use dispatch_once for implementing the singleton pattern under ARC?

Proud Member picture Proud Member · Feb 2, 2012 · Viewed 76.6k times · Source

What's the exact reason for using dispatch_once in the shared instance accessor of a singleton under ARC?

+ (MyClass *)sharedInstance
{
    //  Static local predicate must be initialized to 0
    static MyClass *sharedInstance = nil;
    static dispatch_once_t onceToken = 0;
    dispatch_once(&onceToken, ^{
        sharedInstance = [[MyClass alloc] init];
        // Do any other initialisation stuff here
    });
    return sharedInstance;
}

Isn't it a bad idea to instantiate the singleton asynchronously in the background? I mean what happens if I request that shared instance and rely on it immediately, but dispatch_once takes until Christmas to create my object? It doesn't return immediately right? At least that seems to be the whole point of Grand Central Dispatch.

So why are they doing this?

Answer

Lily Ballard picture Lily Ballard · Feb 2, 2012

dispatch_once() is absolutely synchronous. Not all GCD methods do things asynchronously (case in point, dispatch_sync() is synchronous). The use of dispatch_once() replaces the following idiom:

+ (MyClass *)sharedInstance {
    static MyClass *sharedInstance;
    @synchronized(self) {
        if (sharedInstance == nil) {
            sharedInstance = [[MyClass alloc] init];
        }
    }
    return sharedInstance;
}

The benefit of dispatch_once() over this is that it's faster. It's also semantically cleaner, because it also protects you from multiple threads doing alloc init of your sharedInstance--if they all try at the same exact time. It won't allow two instances to be created. The entire idea of dispatch_once() is "perform something once and only once", which is precisely what we're doing.