- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(@"touchesBegan");
//test
UITouch *touch = [event allTouches] anyObject];
if ([touch tapCount] == 2) {
NSLog (@"tapcount 2");
[self.textview becomeFirstResponder];
}
else if ([touch tapCount] == 1) {
NSLog (@"tapcount 1");
[self.textview becomeFirstResponder];
[self.view performSelector:@selector(select:)];
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
[super touchesBegan:touches withEvent:event];
NSLog(@"touchesMoved");
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(@"****touchesEnded");
[self.nextResponder touchesEnded: touches withEvent:event];
NSLog(@"****touchesEnded");
[super touchesEnded:touches withEvent:event];
NSLog(@"****touchesEnded");
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{
[super touchesCancelled:touches withEvent:event];
NSLog(@"touchesCancelled");
}
MY QUESTION:
I want to simulate two taps when tapping once on a UITextView
, which is textview in this code. But I do not get NSLog from one and two taps when I tap either once or twice on textview, only outside it. What should I do to make it work?
Probably I would use two gesture recognizers here.
//...some stuff above here probably in you're controllers viewDidLoad
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapRecognized:)];
singleTap.numberOfTapsRequired = 1;
[someTextView addGestureRecognizer:singleTap];
[singleTap release];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapRecognized:)];
doubleTap.numberOfTapsRequired = 2;
[someTextView addGestureRecognizer:doubleTap];
[doubleTap release];
And the selectors would just be like:
- (void)singleTapRecognized:(UIGestureRecognizer *)gestureRecognizer {
NSLog(@"single tap");
// ...etc
}
- (void)doubleTapRecognized:(UIGestureRecognizer *)gestureRecognizer {
NSLog(@"double tap");
// ...etc
}