Adding Cocos2D only to already existing project?

SimplyKiwi picture SimplyKiwi · Sep 18, 2011 · Viewed 7.6k times · Source

I already have a project that is 90% done and I want to add Cocos2D ONLY to it. I do not need Box2D or Chipmunk. How would I do this? What files do I add? I really need this done, so in the end ill offer a bounty if needed.

Thanks!

Answer

Yannick Loriot picture Yannick Loriot · Sep 18, 2011

To start the easier way to add Cocos2d into your project is to follow these lines:

  1. Import the Cocos2d files into your project like the picture below: Copy the Cocos2d file into the project

  2. Then import the "FontLabel" folder which is located into the "external" folder (Into the Cocos2d library) like the previous step.

  3. After, you have to link the OpenGLES and QuartzCore frameworks with your project: enter image description here

  4. Next in the "Project navigator", select your target and open the “Build Settings” tab.

  5. Add the -lz flag into the "Other Linker Flags": enter image description here

That's all! No it should compile properly.

However I don't if you want to use Cocos2d with the UIKit framework or if you want use it as the main entry. If you want more details about these steps you can check the Ray Wenderlich blog's post.

I hope it'll help you.