I have a custom camera which takes photo in portrait mode.
My issue is that if i try to take a photo in landscape and save it then the picture is still saved in portrait mode.
I have this function to setup the previewLayer:
static func setupPreviewLayer(view: UIView) {
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
switch UIDevice.current.orientation {
case .portrait:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.portrait
case .portraitUpsideDown:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.portraitUpsideDown
case .landscapeLeft:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.landscapeLeft
case .landscapeRight:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.landscapeRight
default:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.portrait
}
cameraPreviewLayer?.frame = view.frame
view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
And I Call this in viewWillAppear (Which I believe is not the right way to do).
I then take the photo:
@IBAction func takePhotoBtnPressed(_ sender: Any) {
let settings = AVCapturePhotoSettings()
useFlash(settings: settings)
settings.isAutoStillImageStabilizationEnabled = true
CustomCamera.photoOutput?.capturePhoto(with: settings, delegate: self)
}
and use this extension:
extension FishCameraVC: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
image = UIImage(data: imageData)
performSegue(withIdentifier: "ShowTakenPhoto", sender: nil)
}
}
}
Everything works fine as long as i shot a portrait mode photo but when i rotate the phone to shot a landscape photo then the the photo is still shot in portrait.
It is the first time i work with a custom camera and I really don't know where to start to fix this... If anybody could help i would really appreciate it.
Thank you!
---------------UPDATE I have added this function:
func managePhotoOrientation() -> UIImageOrientation {
var currentDevice: UIDevice
currentDevice = .current
UIDevice.current.beginGeneratingDeviceOrientationNotifications()
var deviceOrientation: UIDeviceOrientation
deviceOrientation = currentDevice.orientation
var imageOrientation: UIImageOrientation!
if deviceOrientation == .portrait {
imageOrientation = .up
print("Device: Portrait")
}else if (deviceOrientation == .landscapeLeft){
imageOrientation = .left
print("Device: LandscapeLeft")
}else if (deviceOrientation == .landscapeRight){
imageOrientation = .right
CustomCamera.cameraPreviewLayer?.connection?.videoOrientation = .landscapeRight
print("Device LandscapeRight")
}else if (deviceOrientation == .portraitUpsideDown){
imageOrientation = .down
print("Device PortraitUpsideDown")
}else{
imageOrientation = .up
}
return imageOrientation
}
And changed my extension to this:
extension FishCameraVC: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
image = UIImage(data: imageData)
let dataProvider = CGDataProvider(data: imageData as CFData)
let cgImageRef = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: .defaultIntent)
self.image = UIImage(cgImage: cgImageRef!, scale: 1.0, orientation: imageOrientation!)
performSegue(withIdentifier: "ShowTakenPhoto", sender: nil)
}
}
}
The image is shown in the preview in the right orientation but then when i save it it goes to portrait...
You need to run the following code before calling capturePhoto()
if let photoOutputConnection = CustomCamera.photoOutput.connection(with: AVMediaType.video) {
photoOutputConnection.videoOrientation = videoDeviceOrientation
}
You could use your managePhotoOrientation() function to get videoDeviceOrientation.