I have the following problem. I want to execute a piece of code before all test classes are executed. For instance: I don't want my game to use the SoundEngine singleton during executing, but the SilentSoundEngine. I would like to activate the SilentSoundEngine one time not in all tests. All my tests look like this:
class TestBasketExcercise : XCTestCase {
override func setUp() {
SilentSoundEngine.activate () // SoundEngine is a singleton
}
// The tests
}
-Edit- Most of the answers are directed at providing custom superclass for the TestCase. I am looking for a more general and cleaner way to provide the environment that all tests need to execute. Isn't there a "main" function/ Appdelegate like feature somewhere for tests?
From Writing Test Classes and Methods:
You can optionally add customized methods for class setup
(+ (void)setUp)
and teardown(+ (void)tearDown)
as well, which run before and after all of the test methods in the class.
In Swift that would be class
methods:
override class func setUp() {
super.setUp()
// Called once before all tests are run
}
override class func tearDown() {
// Called once after all tests are run
super.tearDown()
}