Quick question for you. I have an app that I'm working on that will require the use of maps, but will not have a network connection. I have seen others ask similar questions about this, but my requirements are a slight bit different, so I wanted to post a new question.
Here are my requirements for the app.
So, is there any framework or method of caching map tiles that anyone can suggest?
Thanks go out in advance.
I used default map from MapKit and a subclass of MKTileOverlay to be able to save downloaded tiles and return already cached tiles without downloading them.
1) Change source for your default map from MapKit and use a subclass of MKTileOverlay (Used "open street map" here)
- (void)viewDidLoad{
[super viewDidLoad];
static NSString * const template = @"http://tile.openstreetmap.org/{z}/{x}/{y}.png";
VHTileOverlay *overlay = [[VHTileOverlay alloc] initWithURLTemplate:template];
overlay.canReplaceMapContent = YES;
[self.mapView addOverlay:overlay level:MKOverlayLevelAboveLabels];
}
2) subclass from MKTileOverlay
@interface VHTileOverlay() // MKTileOverlay subclass
@property (nonatomic, strong) NSOperationQueue *operationQueue;
@end
@implementation VHTileOverlay
-(instancetype)initWithURLTemplate:(NSString *)URLTemplate{
self = [super initWithURLTemplate:URLTemplate];
if(self){
self.directoryPath = cachePath;
self.operationQueue = [NSOperationQueue new];
}
return self;
}
-(NSURL *)URLForTilePath:(MKTileOverlayPath)path {
return [NSURL URLWithString:[NSString stringWithFormat:@"http://tile.openstreetmap.org/%ld/%ld/%ld.png", (long)path.z, (long)path.x, (long)path.y]];
}
-(void)loadTileAtPath:(MKTileOverlayPath)path
result:(void (^)(NSData *data, NSError *error))result
{
if (!result) {
return;
}
NSString *pathToFilfe = [[self URLForTilePath:path] absoluteString];
pathToFilfe = [pathToFilfe stringByReplacingOccurrencesOfString:@"/" withString:@"|"];
// @"/" - those are not approriate for file's url...
NSData *cachedData = [self loadFileWithName:pathToFilfe];
if (cachedData) {
result(cachedData, nil);
} else {
NSURLRequest *request = [NSURLRequest requestWithURL:[self URLForTilePath:path]];
__block VHTileOverlay *weakSelf = self;
[NSURLConnection sendAsynchronousRequest:request
queue:self.operationQueue
completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError) {
NSLog(@"%@",[weakSelf URLForTilePath:path]);
if(data){
[self saveFileWithName:[[weakSelf URLForTilePath:path] absoluteString] imageData:data];
}
result(data, connectionError);
}];
}
}
-(NSString *)pathToImageWithName:(NSString *)fileName
{
NSString *imageFilePath = [[OfflineMapCache sharedObject].cachePath stringByAppendingPathComponent:fileName];
return imageFilePath;
}
- (NSData *)loadFileWithName:(NSString *)fileName
{
NSString *imagePath = [self pathToImageWithName:fileName];
NSData *data = [[NSData alloc] initWithContentsOfFile:imagePath];
return data;
}
- (void)saveFileWithName:(NSString *)fileName imageData:(NSData *)imageData
{
// fileName = [fileName stringByReplacingOccurrencesOfString:@"/" withString:@"|"];
// NSString *imagePath = [self pathToImageWithName:fileName];
// [imageData writeToFile:imagePath atomically:YES];
}
Uncomment "saveFileWithName" and run it on simulator. You can also add NSLog(fileName) to know where to get all tiles you need. (Simulator cache is in Users/YOU/Library/Developer/CoreSimulator/Devices/... And Library is a hidden directory)
After you cached all you need just put in your app's bundle (just like an any other image, if you want from box cached map). And tell your
- (void)loadTileAtPath:(MKTileOverlayPath)path
result:(void (^)(NSData *data, NSError *error))result
to get tiles from bundle.
So now I can install my app, turn wi-fi off and I'll get those maps anyway.