My question arises from trying to read a channel, if I can, or write it, if I can, using a select
statement.
I know that channels specified like make(chan bool, 1)
are buffered, and part of my question is what is the difference between that, and make(chan bool)
-- which this page says is the same thing as make(chan bool, 0)
--- what is the point of a channel that can fit 0 values in it?
See playground A:
chanFoo := make(chan bool)
for i := 0; i < 5; i++ {
select {
case <-chanFoo:
fmt.Println("Read")
case chanFoo <- true:
fmt.Println("Write")
default:
fmt.Println("Neither")
}
}
A output:
Neither
Neither
Neither
Neither
Neither
(Removing the default
case results in a deadlock!!)
Now see playground B:
chanFoo := make(chan bool, 1) // the only difference is the buffer size of 1
for i := 0; i < 5; i++ {
select {
case <-chanFoo:
fmt.Println("Read")
case chanFoo <- true:
fmt.Println("Write")
default:
fmt.Println("Neither")
}
}
B output:
Write
Read
Write
Read
Write
In my case, B output is what I want. What good are unbuffered channels? All the examples I see on golang.org appear to use them to send one signal/value at a time (which is all I need) -- but as in playground A, the channel never gets read or written. What am I missing here in my understanding of channels?
what is the point of a channel that can fit 0 values in it
First I want to point out that the second parameter here means buffer size, so that is simply a channel without buffers (un-buffered channel).
Actually that's the reason why your problem is generated. Un-buffered channels are only writable when there's someone blocking to read from it, which means you shall have some coroutines to work with -- instead of this single one.
Also see The Go Memory Model:
A receive from an unbuffered channel happens before the send on that channel completes.