The [Open]GL Utility Toolkit (GLUT) is a utility library for OpenGL applications to put the platform-dependent details (e.g. creating windows and responding to mouse events and key presses) under one hood, in an easy and portable way.
I am trying to learn the scan-line fill algorithm implemented in OpenGL/GLUT. I cannot wrap my mind around the …
c++ opengl glutI have been trying to setup the OpenGL and GLUT libraries in Eclipse, with CDT, on OS X with not …
c++ macos opengl eclipse-cdt glutBy (5, 5) I mean exactly the fifth row and fifth column. I found it very hard to draw things using screen …
c opengl glutI'm trying to do a Sierpinski gasket as specified in "INTERACTIVE COMPUTER GRAPHICS A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL®" 6th …
c++ opengl glutI wanna use up, down, left, right as part of the controls of an opengl + glut application. How do I …
opengl glutWhen reading the redbook I found: glutDisplayFunc(void (*func)(void)) is the first and most important event callback function you …
opengl glutI would like to store the user's mouse click position on two variables float x,y; I'm using openGL with …
c mouse glutUnder Visual C++, I have played around with Glut/FreeGlut/GLFW. It seems that everyone of these projects adds a …
c++ configuration glut freeglut glfw