gluLookAt is a function in the OpenGL Utility Library (GLU) that defines a view transformation
this is related to The LookAt target location doesn't matter if it is z = 0 or z = 1000 or -1000? I tried …
opengl glulookatFrom my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, …
c++ opengl glulookatI must do a homework and I try to implement a lookAt function. I tried in many ways but the …
opengl vector matrix fragment-shader glulookatI'm trying to move around a cube centered at the origin using gluLookAt instead of performing the R*T transformation …
opengl rotation glulookat