The central component of any game, from a programming standpoint, is the game loop.
I find that most game development requires a main game loop, but I don't know why it's necessary. Couldn't we …
game-loopCall main.lua script at each game loop iteration - is it good or bad design? How does it affect …
c++ lua game-loop lua-c++-connectionI'm trying to learn how to create smooth JavaScript animations using HTML5's canvas. For some reason, the animation is …
javascript animation webkit html5-canvas game-loopI just started with game development in android, and I'm working on a super simple game. The game is basically …
java android surfaceview game-loop flappy-bird-cloneI'm trying to write a game engine in Android, but I don't have much familiarity with threads. My thread has …
android multithreading android-activity game-loopFor stand alone games, the basic game loop is (source: wikipedia) while( user doesn't exit ) check for user input run …
algorithm game-loopI'm implementing a game loop with constant FPS. I'm thinking about 25-30 FPS should be enough. Any ideas from your …
android frame-rate game-loopMy setup is a multiplayer game, with sockets to async transfer data. Now because of the nature of a game, …
javascript node.js timer game-loop