A frustum is a region of space delimited by a solid geometrical shape and two parallel planes cutting it, in particular the region of (virtual) space that is rendered on screen in computer graphics applications.
I have drawn diagram after diagram of how to calculate the bounding points of the viewing frustum in a three-dimensional …
3d geometry trigonometry lwjgl frustumGLM provides a way to declare a projection matrix: projectionMatrix = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 1000.f); From this, I …
opengl frustumi've been tinkering around with three.js and i have a canvas i'd like to use as kind of a …
three.js frustumI'm really confused about OpenGL's modelview transformation. I understand all the transformation processes, but when it comes to projection matrix, …
opengl clipping frustumI have been grappling with the Gribb/Hartmann method of extracting the Frustum planes for some time now, with little …
math 3d frustum culling occlusion-cullingI am playing around with OpenGL on the Android platform using the OpenGL ES 2.0 tutorial as a basis. The code …
android opengl-es-2.0 frustum