EGL™ is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system.
For the OpenGL Android project I am working on, I need ES 2.0, but I need the control of rendering buffers/…
android opengl-es opengl-es-2.0 eglI am porting some tests from X11 to Wayland and there is little to no information on how to list …
linux egl waylandI want to create a SurfaceTexture with an OpenGL texture that I can manage, in a setup similar to this …
android opengl-es android-ndk eglI have a problem that occours only with the latest Samsung Galaxy series when android:hardwareAccelerated is set to false …
android opengl-es eglI'm very confused at egl pbuffer surface. In my opinion, a pbuffer surface is a platform independent surface, just like …
opengl-es egl off-screenI would like to render an image buffer in Java (NDK is no option in this case) and pass it …
java android opengl-es-2.0 eglI am getting eglCreateWindowSurface GL Error EGL_BAD_ALLOC when open app first time after installing in Samsung Galaxy S6 …
android opengl-es eglI am trying to use EGL_KHR_image_base in an android native process in order to replace glReadPixels because …
android android-ndk egl